GURPS: Ultra-Tech

Artikel-Nr.: SJG34753_1

  • Verlag: Steve Jackson Games
  • EAN: 9781556347535
  • Spielsystem: GURPS (4th Edition)
  • Erschienen: 2007
  • Autor: David Pulver, Kenneth Peters
  • Sprache: englisch
  • Hardcover, 240 Seiten

Typ: Quellenband

Weapons, Vehicles, and Gadgets

GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and for any character or campaign that needs advanced technological equipment.

GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including:

  • Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano.

  • Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . .

  • Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience.

  • Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go!

And still more gadgets! Living biosuits, computer implants, holographic projectors, psionic amplifiers, neutrino communicators, nanofactories, chameleon suits, repair paste, Dyson spheres - there's something for every adventure at every tech level.

GURPS Ultra-Tech requires the GURPS Basic Set, Fourth Edition. The ideas in this book can be used with any science-fiction game.

Neuware / New ; unbenutzt / never used ; minimale Lagerspuren / a little worn cause of the storage ; rechte hintere obere Ecke leicht eingedrückt / the upper right corner of the backcover a little pressed. Zustand nach Schulnote: 2 (B)


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